In a comment I’ve made a little bit ago, I mentioned that I was tasking myself to discover music that was played on an old radio program that I listened to from the 2000s. And it is looking to be a lot more prolonged and tedious than I had thought. I’ve been able to find a program that has done an amazing job at removing the host’s voices to where, I can’t tell where they start or stop talking, I get hints that there were points of voices being there, but it’s non-existent.

I’ve tried before in the past to use Audacity, but being that all recordings were done in Mono and not Stereo, no matter what I tried, the voices would still remain. So now that hurdle is done with, the next task is to go through all 139 episodes and all episodes average 1 hour to 2 hours. That’s a long time if you’re doing radio or podcasting, it’s a lot of talking to do. Then it’s a matter of listening back and forth at one points certain songs begin and end, marking times to point them out with.

I might pick out some standout favorites, episodes that contained the most songs that I would have wanted the most from them. Then once all of that is figured, the next course of action is to clean up the sample audio, because most of these episodes were recorded in Mono so there’s going to be a lot of distortion and muddiness.

Then once all of that is done, the next challenging task is, actually finding someone who’ll be able to identify what is played. I don’t know electronic/techno music too well, I’m not entirely familiar with artists outside Daft Punk, Celldweller, 3Teeth and Pendulum to name a few. The only thing that sortof helps narrow things down is that they were all played on DI.FM at the time, so it may or may not help.

From there, it’s just hoping I find them out there online.

It’s a big project, but I’ve listened to these episodes for 18 years now and what kept me coming back to them besides nostalgic purposes, was the music played in them that never got identified.

  • 5too@lemmy.world
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    3 hours ago

    Solo RPGs have been taking off for the last several years, but one area I don’t see getting much attention is superheroes. This makes some sense - how could you account for what bizarre ability someone might think up?

    So, I’m taking a slightly different approach. - using a choose-your-own-adventure approach, let the players have more narrative control, and the system responds based on a situation’s general outcome, rather than choice by choice. The players get a general description of a situation, including any specific or general difficulty modifiers (and the group determines which ones apply), as well as any does or complications. Then the players decide how they use their abilities to address the situation, and roll to see how they did. Depending on what they tried (and how well it worked), they turn to another paragraph to see how the situation changes in response. For instance, when encountering a villain, you generally have options to try to quietly find out what they’re doing, try to prep an ambush, or confront them - and after, you have different options based on whether you drove them off (and whether you pursue), turned them, were beaten, etc.

    I’ve been putting a starting adventure together based on Mutants and Masterminds’ “The Silver Storm” adventure. Most of the bones are there (around 30 pages atm), I’ve got a few paragraphs left to fill out and some sample characters to put together (so the players don’t have to generate their own if they’re in a hurry), and I’ll be ready to start play testing! (Okay, I’ve already been play testing, but I’ll be ready to test more!)

  • XeroxCool@lemmy.world
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    4 hours ago

    My car’s suspension is currently a pile of old parts below it and new ones in boxes. Trying to be slow and methodical, but it’s daunting. I wanted to do one piece (pair) at a time to assess improvement, but I don’t have the time anymore. So instead, it’s all one long project of aprts amassed across 4 years. Probably going to total over 2 weeks of sitting. Really minor in the grand scheme of things, especially when lensed as a true project car, but this was my weekend car and even my daily for a year, so it’s hard to see that perspective.

    But the golden lining is that it means I feel comfortable enough with my other transportation that I can lay this one up for a while.

  • Valmond@lemmy.dbzer0.com
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    5 hours ago

    After the non interest of my (revolutionary!) P2P project, I’m just building a “slow game”, 12 action points twice a day to go do quests and slay dragons 'n stuff.

    It’s up and running, gotta hone out some stuff and finalize the first months of quests before putting it live (maybe a beta-run first) to see if there is any interest.

  • Hemingways_Shotgun@lemmy.ca
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    6 hours ago

    “Working on” is a pretty hazy definition at the moment.

    My three biggest projects (finishing an aircraft for X-Plane, programming a minimalist word processor, and working on what will hopefully be a pixel game similar to Panzer General) were all functionally tanked when my desktop died. I could still do little things here and there on my underpowered laptop, but for all intents and purposes, I’ve been hamstrung for about four months now.

    Finally picked up a new/used computer and just have to work through a few more glitches to get it up and running.

    • Valmond@lemmy.dbzer0.com
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      5 hours ago

      If you do that little pixel game, HMU if you need a tester!

      And get a backup 😱 even a thumbdrive is a good start!

      • Hemingways_Shotgun@lemmy.ca
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        5 hours ago

        Oh yeah…it’s all backed up. That’s not a worry. Just don’t have a computer powerful enough for 3D modelling, or editing at the moment. So all I can do is write code and hope that when I put it together with the 3D it actually works (it won’t, because honestly I’m pretty terrible at coding but I refuse to vibe it.)

  • Monster96@lemmy.world
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    15 hours ago

    I’m making a graphic audiobook for my novel. I’m close to finishing recording all lines with the voice actors and I’m now assembling all of the 20 chapters together. I’ve been working on this since October so I guess you could say it’s a major project.

  • k0e3@lemmy.ca
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    16 hours ago

    Not here to self promote but one thing I’ve started and have actually been sticking to, surprisingly, is game streaming. I’m just playing doing my thing, but eventually I’d like to take it one step further and get viewers.

  • osanna@lemmy.vg
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    16 hours ago

    I’m saving up for a new gaming machine and/or a mini pc. I have a Mac mini right now, but I’m mostly done with Apple since Tim Apple keeps bootlicking drumpf. So I’m looking to get back to Linux. Plus with all this fucking age verification shit, I wanna go to Linux since that may be the last bastion of freedom.

    Anyway, it’s gonna take me a long fucking time. But I want to do this

  • Pronell@lemmy.world
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    22 hours ago

    New campaign in my D&D world.

    700 years ago the moon fell and devastated the land.

    This island in particular almost split in two entirely, and a minor god died in the process of saving it.

    Now the characters are sent on a mission to prevent a war by destroying one side of the land. In the process they may uncover how they are being used, by who, what really happened back then, who the god was, and the real danger to the lands.

    Or they can just do what they were told and blow stuff up… except one character is a secret agent hoping to destroy the other side if it comes to that.

  • otacon239@lemmy.world
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    22 hours ago

    I’ve been writing a new players guide for Elite: Dangerous in detail along with putting together a squadron to teach new players. It’s been the most involved I’ve ever been with an online game by far.

    • foggenbooty@lemmy.world
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      3 hours ago

      I got really into ED for half a year or so when I got my VR headset. It made everything feel so immersive, and the fact there was no space legs at the time actually worked out well. I still have fond memories of the time I found a group of old timers doing a mining event and they all brought their huge ships, showed us the ropes, and shared the wealth.

      After the engineering grind though I sort of lost interest. I remember doing an in game event, which was essentially "shuttle supplies from X to Y, N times. I took my headset off to be able to use my other monitor and decided to just leave it off because nothing complex was happening. That’s when I realized that I wasn’t in my ship moving cargo, I was sitting at a computer playing a “game” that is just mindlessly moving cargo. The VR immersion meant SO much to the thrill of it.

      I was never a good enough pilot for full flight assist off combat, and the devs seemed hellbent on just making all gameplay based on endless loops with only the tiniest bit of lore to hold it together. I stopped when the space legs came out since it wasn’t VR compatible and left it there.

      It’s really good to hear people like you are making the effort to onboard new players. I’m glad it still has a following because honestly, the bones of it were great and I had a lot of fun. If you don’t mind my asking, what keeps you engaged and playing it today?

      • otacon239@lemmy.world
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        3 hours ago

        For me, Elite is all about alone time. Sure the loops are “repetitive”, but there’s well over 20 or 30 loops in the game. A lot of people share your experience because it’s ultimately more of a sandbox than a traditional experience like most other mainstream titles. It’s time for me to meditate and explore.

        Another major factor is that I’m allergic to “the grind”. Many, many other players feel that Engineering is goal #1 and want the biggest, fastest, baddest ship, but I just don’t care about most of that. I like flying space ships and this game does it better than almost any other out there.

        Add on the fact that now I have a squadron and it’s become a place to hang out with friends. Elite is less a game with a win state and more a universe to explore.

        Lastly, it’s very easy to ignore major parts of the lore thanks to all the farming guides that skip past how those sites were originally discovered. It’s a game meant for you to reach these points hundreds of hours in instead of dozens.

      • 🍉 DrRedOctopus 🐙🍉@lemmy.world
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        4 hours ago

        a generation ship journey, 400 years of how history changes in an oNeil cylinder, how ideas change, how nations raise and fall, revolutions, crisis, how history gets corrupted into myths… It’s structured as short stories that follow a family line.

        it’s very ambitious, some stories are hard sci-fi thrillers, others are slice of life, coming of age, queer romances, political thrillers, myth making… so far I’ve only written the first 160 years (enough for a part 1 of 3) and I’m over 60 thousand words.

        I’m trying to keep a holistic view of society and technology. Example the crisis in the current section I’m writing; After 100 years of journey, they build heavy industry in a city, run using the electricity meant for the lights, cooling the light. Colder light has less UV, resulting in Vitamin D deficiency, but only for the poor workers who live in the city, as the wealthy live further away under healthy lights. resulting in a health and economic crisis. that chapter is very political as it involves unions and revolutions, and follows the previous chapter when they attempt to solve it with only science.

        Imagine 100 años de soledad but instead of magic realism its hard science fiction.

  • mortalic@lemmy.world
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    17 hours ago

    Two apps. One for youth coaches the other to teach novices how go play a position in a soccer formation.

      • mortalic@lemmy.world
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        7 hours ago

        Thanks, I’m debating open sourcing the second one, it’s a simple app to show formations and movement for in posession and out of possession formations. I’m making it specifically for my indoor soccer team, but I’m making it have outdoor 9v9 and 11v11 formations too.

        If you want to follow the progress I will be posting on mastodon about it soon.

        @[email protected]

        The first one is a much bigger app, written in Rust/Slint with a hosted back end. It’s primary goal is to make it easier for youth soccer coaches to have access tons drill library, automated practice plans that take into account when your games are and focus on keeping your players healthy. It applies a little data science to wellness based on subjective player ratings. I built in a very simple 5 question email to the players that is basically, 1-5 how is your fatigue, how tired do you feel, how sore do you feel etc… The coach gets a player fitness score when they make their lineup for the game. Which is a neat drag and drop roster to field UI.

        Im pretty proud of it. I’ve already got it on the play store using the internal testing track and am trying to find coaches to test it.

  • NewDawnOwl@lemmy.world
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    21 hours ago

    I finished Microtonal music grid :
    https://newdawnowl.itch.io/microtonal-grid

    It’s a step sequencer that lets you play in arbitrary scales, and arbitrary even temperment music systems, and it’s so simple to use a child could do it.

    I finished a bill database manager in django. It sounds fancy but you just choose where a file is and where you want it to go, or where a file is, and say how much the payment was and why it was done. It’s to help manage tax returns or the like. I made it very, very simple on purpose.

    I’m working on a spending tracker, in django again, and trying to create an android app that can scan receipts so you can send data from pictures you take into it. I’ve got the DB running, I’ve got the android app sending data into a placeholder in the DB, and the next step is to create some adjustments to the android app so that you can clean up and structure the text into decent entries and put them into the db that way.

    I need to clean up the microtonal grid codebase, put the bill db manager on my personal server, and start recording videos for publicity and code breakdowns and demos etc so I can build some kind of publicity arm.

  • AstroLightz@lemmy.world
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    17 hours ago

    One of my main projects (framed_text) is pretty much complete and now has entered maintenance mode, where I’ll mainly fix bugs and only add something if I need it.

    However, I’ve started work on a Logging Python package that allows for full customization of the log text (How its structured), whether to log it to the console, a file, or both. Plus a timer for timing code execution (TBD).

    Mainly making it for my sake, but I’ll upload it anyway in case someone else wants to use it. (That’s basically my programming philosophy)