Why people consider Zelda: Breath of the Wild highly influential in open world game design?

  • NONE@lemmy.world
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    2 days ago

    In short: many of those who say that have never played Shadow of the Colossus.

    (In my opinion at least)
    • KRAW@linux.community
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      1 day ago

      I mean, the similarities kind of begin and end with a character that can climb, use a sword, and ride a horse. SotC isn’t even open-world.

      • NONE@lemmy.world
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        1 day ago

        It definitely is. You can go anywhere you want at any time. You aren’t going to find anything, but that’s kinda the point of the whole game.

        • KRAW@linux.community
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          5 hours ago

          I suppose it depends on your definition of open world, but areas are basically only connected through the hub world, i.e. the castle area. There is virtually nothing to do in the world other than fight the colossi. It’s a great game, and certainly influential in its own right. However for better or for worse, I don’t really think it fits the mold of a modern open world game, and that’s specifically what BotW reimagined.