I’m thinking about a game where you have to organise things like:
- deal with millions of people whose houses were bombed
- caring for injured veterans
- building morning infrastructure like war cemeteries
- reorganizing the economy from weapon production back to useful goods
- managing ideological challenges
You know, dealing with consequences


I think the adventure zone podcast used the quiet year as an interlude or pre-campaign setup I think (as I’m sure others have as well)
That’s exactly where I learned about it! They ran it as a worldbuilding tool for the Ethersea campaign.