domusaltera
- 3 Posts
- 5 Comments
domusaltera@piefed.socialOPto
Ask Lemmy@lemmy.world•You've just won a competition and now a major game developer has to make whatever game you want for free. No compromises. Your vision. Period. What game do you make?English
4·9 days agoIf I was a dev the question would have to be changed to: “You’ve just won a competition and now a couple of mid-tier game developers have to listen to your game idea, because no other devs would take part. Be ready to compromise. Your vision is a starting point but be ready for it’s content, scope, theme and narrative to be modified heavily. What game do you make?” 🤣
domusaltera@piefed.socialOPto
Ask Lemmy@lemmy.world•You've just won a competition and now a major game developer has to make whatever game you want for free. No compromises. Your vision. Period. What game do you make?English
2·10 days ago3 words: Assassin’s Creed Discworld 😁
domusaltera@piefed.socialOPto
Ask Lemmy@lemmy.world•You've just won a competition and now a major game developer has to make whatever game you want for free. No compromises. Your vision. Period. What game do you make?English
4·11 days agoFor me it would be a dungeon crawler in the style of Monomyth but with AAA graphics. Also, it would start with a massive intro sequence, like in Kingdom Come: Deliverance, when you’ve been playing for ages and then realise the game hasn’t really even started yet. It would also have really emotionally engaging writing and cut scenes like in Eriksholm: The StolenDream.
The most important ingredient though, and I can’t stress this enough, because so many games get this wrong in my opinion, is a world that doesn’t appear to give a damn that I’m in it or need me to do anything. Monomyth nails this as does, I think, GTA5. Everyone’s just living their lives and you are one tiny part of it, nothing more. I really hate games that feel like the Truman Show. I want to be able to hide in the world, to be unnoticed. Thief by Eidos gets this right too.
Also I want my dungeons to hint at light above through maybe cracks way up high in the rocks, like the caves and temples of Assassin’s Creed Odyssey.
Finally I want the player to be able to choose whatever play style they want, without shaming them for making it easy or glorifying them for making it as hard as possible. I don’t like games that tell me how to have fun and if a player finds a completely unexpected way to achieve something good. No sudden patch to nerf it. Just leave it.
domusaltera@piefed.socialOPto
Ask Lemmy@lemmy.world•You've just won a competition and now a major game developer has to make whatever game you want for free. No compromises. Your vision. Period. What game do you make?English
2·11 days agoCheck out Darwin’s Paradox. It’s an excellent game 😁

For me it’s our Tefal easy fry dual air fryer. It’s changed our lives. We barely use the oven anymore.