

Thanks!
My biggest complaint with TP2 is that, between the two games, they added forced TAA like so many other games. TAA introduces blurring that drives me into a rage. The original came out before all that and was great, so I’m not super excited to try the modified version, though I might grab it just to support them a little more.


Temporal Anti-Aliasing. It’s a cheap and effective way to get rid of the jagged edges of a rendered image, but temporal effects like TAA and all of the other tools derived from it, like a lot of other AA options and most frame generation techniques, introduce blurring and shadow smearing.
I tried posting a three second clip from TP2 showing it clearly, but Voyager didn’t seem to like it. This post is an extreme example, but you can see it in most modern AAA games. Cyberpunk had it bad (another game I adore).