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4 days agoYeah it’s a 45-minute unbreakable opening tutorial sequence that is totally unskippable and totally unnecessary.
Oh Lord I hated everything about that game, but I don’t want to go off LOL


Yeah it’s a 45-minute unbreakable opening tutorial sequence that is totally unskippable and totally unnecessary.
Oh Lord I hated everything about that game, but I don’t want to go off LOL


It’s just an incredibly soulless game, towns are filled with cardboard cutout npcs, there’s generic guard, wandering peasant, blah blah blah
Fighting, even on Blood level, is trivial
“Searching” around with witcher senses is an absolutely pathetic mechanic
Circa 1997 I was making some innovative new games, employed by a dude who’d put millions of his own money into the company. He was completely nonplussed when I brought him 20 CDs in a sealed box to remove from the building and store off site. He thought I’d lost my damned mind and blew it off as ravings of a stressed dev. I pointed out real threats to our IP including the hardware failures and even so far as the building burning down. 2 years of custom art and code gone. “Unlikely. Relax.”
After I moved on… an ex co-worker who’s still a longtime friend, tells me a different division lost a huge amount of FMV over some whoops-I-destroyed-the-wrong-drive blunder. 20 days to render on an 8 or 10 machine farm. Poof - No backups. In 1997 even with top-of-the-line gear it took an insane investment to render quality 3D.
The friggin’ carelessness irks the shit out of me as I type ahah