

You also dont own your individual copy, just like with any other installer you merely have the license to use it which can be revoked anytime.


You also dont own your individual copy, just like with any other installer you merely have the license to use it which can be revoked anytime.


You usually have to copy the game folder, but it varies a bit between games. FYI pretty much any game that’s aviable on GOG is DRM free on steam too.


You can just copy the installer and send it to them, so functionally it works. What you can’t do is transfer the license which means legaly no just as the comment said.


Windows was consuming loads of my download data, fuck knows what for.
Background updates of all the minor services running. I only had 360kbit/s for a while two years ago and windows could take a few hours until it was finished. You usually don’t notice it but I literally couldn’t use the internet until windows decided it was done.


Asking an existing userbase for any kind of change will pretty much always result in a no.
If the project requires minimal resources and doesn’t have a major downside, then implementing your own version before asking is fine.
They didn’t serve a bunch of ex alcoholics a full bottle of whisky, all they did is make you scroll twice on your mouse wheel.
That depends on your definition of private.
A push notification is pretty much just a ping that wakes up the app that is supposed to show you the notification. There usually isnt much data in that ping, so the only thing the Google firebase servers (or whatever other backend solution you use) see is a timestamp and an app. If you then disable Notification historie (default is off bzw on GraphenOS) there is no other data stored anywhere.
That’s metadata that every single chat service has, no matter if its E2EE or not, because that’s the bare minimum they need to transmit anything at all. If that already isn’t private for you then you’d have to stop using the internet or phonecalls entirely and go back to carrier pidgeons.