

Similar to what happened in Hong Kong a few years back when the CCP introduced metal telephone poles chock full of monitoring equipment and cameras.


Similar to what happened in Hong Kong a few years back when the CCP introduced metal telephone poles chock full of monitoring equipment and cameras.


No, it’s shitty because it’s complicated, looks correct, but actually filled with errors and hallucinations. Including libraries that may not exist, and that leaves code open to injection attacks (where people make fake libraries/dependies based on commonly hallucinated code, then package them with genuine FOSS software which is now playing cover for malware/viruses).


Oh, I’m sure this isn’t a wide spread problem/feature of the system.
ICE agents mosst likely a mixture of rightwing psychopaths, and poor people trying to grift money out of desperation.


Anyone else suspect commercial game engine are doing this to attack their FOSS (free open source software) competitor?
Unlike other engines Godot asks nothing of its users. No money, no tie in to their sales platform. It’s literally just good free software anyone is invited to try.
Sad to see it dealing with this. FOSS may be under a kind of intentional AI attack.


But what polices that? And what’s to stop humans pasting in the AI code, which may look like human code, just behave poorly or contain hallucinations.


Humans in the loop? Code would have to be read and understood by the human, in relation to the problem being resolved, and the rest of the code base it may or may not interact with… And that’s difficult.
Poorly written though, saying there’s 4 extruders then only listing 3 is the kind of statement an LLM would make.
A professional would go ask the obvious question, does it have an extruder for metal (rather than metal embedded filaments, which would limit current flow).