You make a copy of the code (“fork”) for yourself, make edits, then request that your changes be accepted into the original project (“pull/merge request”). Someone from the project has to check the edits, make that decision and hit accept or decline.
You make a copy of the code (“fork”) for yourself, make edits, then request that your changes be accepted into the original project (“pull/merge request”). Someone from the project has to check the edits, make that decision and hit accept or decline.
Godot does have the option of just ignoring pull requests. Which will make it harder to get good contributions. But that option is there