• iopq@lemmy.world
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    2 days ago

    Chess strategy is extremely complicated and probably will never be completely solved. It will be almost solved like checkers eventually when programs will just draw vs. each other or a white win is found

    But we will never actually simulate all games since the number of chess games dwarfs the number of atoms in the universe. So in that sense we will never know what the “correct” move is outside of table base or mate situations. Medicine may actually be less complicated to a machine.

    Bu the only benchmark should be “how good the humans are at a task” since you’re not trying to be perfect. You only have to provide better results than the current system.

    • saimen@feddit.org
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      23 hours ago

      But the point is you can actually calculate everything and have all the information. Medicine is always about incomplete information, either because the data isn’t there or certain things aren’t even known.

      • iopq@lemmy.world
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        11 hours ago

        You literally can’t, though. That’s my point. The number of positions is just to high to store. Not even every computer in the world put together can store every legal chess position.

        So in both cases the computer has to make an educated guess. Now the top engines use neural networks to make better guesses instead of brute forcing positions

        • saimen@feddit.org
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          22 minutes ago

          There’s a difference in making an educated guess in a system with known rules or unknown rules.